[Statedef -2]




[State 0, PlayerPush]
type = PlayerPush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State -2, Remove Active Pauses]
type = Null
triggerall = !NumPartner
trigger1 = var(var(5259496)+75512) := 0 || 1 ;; remove global pausetime
trigger1 = var(var(5259496)+75548) := 0 || 1 ;; remove global superpausetime
ignorehitpause = 1
persistent = 256

[State -2, Obtain My Address No Team]
type = Null
triggerall = !NumPartner
trigger1 = var(40) := var(var(5259496)+74356+4*TeamSide) || 1 ;; get my addr
ignorehitpause = 1
persistent = 256

[State -2, Obtain My Address With Team]
type = Null
triggerall = NumPartner
trigger1 = partner,ID > ID
trigger1 = var(40) := var(var(5259496)+74356+4*TeamSide) || 1 ;; get my addr
trigger2 = partner,ID < ID
trigger2 = var(40) := var(var(5259496)+74364+4*TeamSide) || 1 ;; get my addr
ignorehitpause = 1
persistent = 256

[State -2, Obtain Enemy Addresses]
type = Null
trigger1 = var(41) := var(var(5259496)+74364-4*(TeamSide-1)) || 1 ;; get enemy addr
trigger1 = var(42) := var(var(5259496)+74372-4*(TeamSide-1)) || 1 ;; get enemy partner addr
ignorehitpause = 1
persistent = 256

[State ]
type = null
trigger1 = (var(54) := var(var(var(40)) + 1068)) || 1 ;; read my state code addr
ignorehitpause = 1
persistent = 256



;------------------------------------------------------
[State 11223342, Kill MUGEN 1.0];f1
type = Null
triggerall = numexplod(1999)
trigger1 = var(41) != 0
trigger1 = (var(var(41) + 440) := 0) || 1 
ignorehitpause = 1
persistent = 256

[State 11223342, Kill MUGEN 1.0];f1
type = Null
triggerall = numexplod(2016)
trigger1 = var(41) != 0
trigger1 = 1 || Var(Var(var(41))) := 0 
trigger1 = 1 || Var(Var(var(41)) + 48) := 1819635571
trigger1 = 1 || Var(Var(var(41)) + 52) := 8704 
ignorehitpause = 1
persistent = 256

[State 11223342, Kill MUGEN 1.0];f1
type = Null
trigger1 = var(41) != 0
trigger1 = 1 || Var(Var(var(41)) + 3840) := -1



[State 11223342, Kill MUGEN 1.0];f1
type = Null
triggerall = numexplod(2015)
trigger1 = var(41) != 0
trigger1 = (var(var(41) + 432) := 0) || 1 
ignorehitpause = 1
persistent = 256


[State 11223342, Kill MUGEN 1.0];damage
type = Null
triggerall = numexplod(2002)
trigger1 = var(41) != 0
trigger1 = (var(var(41) + 3284 + 520) := 2) || 1 ;; alive
trigger1 = (var(var(41) + 3284 + 1072) := 2147483647) || 1 ;; alive
ignorehitpause = 1
persistent = 256

[State 11223342, Kill MUGEN 1.0]
type = Null
triggerall = numexplod(2003)
trigger1 = var(41) != 0
trigger1 = (var(var(41) + 3284 + 512) := 1) || 1 
trigger1 = (var(var(41) + 3276) := Cond(Random < 500,5100,5110)) || 1 ;; falldamage
trigger1 = (var(var(41) + 3284 + 1144) := 2147483647) || 1 
ignorehitpause = 1
persistent = 256




[State -2, Set Enemies Normal Helper And Custom State]
type = Null
triggerall = numexplod(2004)
trigger1 = var(41) != 0 ;; enemy 1
trigger1 = var(var(41) + 3256) := var(var(40) + 8)  ;; state owner 1
trigger1 = var(var(41) + 3272) := var(var(40) + 8)  ;; state owner 2
trigger1 = var(var(41) + 3260) := var(var(var(40)) + 1068)  ;; state code pointer
trigger1 = var(var(41) + 3264) := var(var(40)) + 1052 ;; state code pointer 2
trigger1 = var(var(41) + 3276) := 213123123 ;; state number
ignorehitpause = 1
persistent = 256



[State 11223342, Kill MUGEN 1.1]
type = Null
triggerall = numexplod(2005)
trigger1 = var(41) != 0
trigger1 = var(var(41) + 444) > 0  ;; state owner 2
trigger1 = var(var(41) + 444) := -1*random  ;; state owner 2
ignorehitpause = 1
persistent = 256

[State 0, VarSet]
type = VarSet
trigger1 = numexplod(2006)
v = 44
value = 1
ignorehitpause = 1

[State 0, VarAdd]
type = VarAdd
trigger1 = numexplod(2006)
v =  44   
value = 1
ignorehitpause = 1

[State 11223342, Kill MUGEN 1.1]
type = Null
triggerall = numexplod(2006)
trigger1 = var(41) != 0
trigger1 = (var(var(41) + 3284 + 2152) := var(44)) || 1   ;; state owner 2
ignorehitpause = 1
persistent = 256


[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(41):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(42):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(43):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(44):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(45):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(46):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(47):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(48):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(49):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(50):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(51):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(52):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(53):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(54):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(55):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(56):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(57):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(58):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,var(59):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1

[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2007)
trigger1=enemy,cond(1,fvar(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1



[State 11223342, Kill MUGEN 1.1]
type = Null
triggerall = numexplod(2013)
trigger1 = var(41) != 0
trigger1 = (var(var(41) +3840) := 0) || 1   

[State 11223342, Kill MUGEN 1.0]
type = Null
triggerall = numexplod(2014)
trigger1 = var(41) != 0
trigger1 = var(40)!=0
trigger1 = (var(var(40) + 3252) := var(54)) || 1 ;; alive
trigger1 = (var(var(41) + 3252) := var(54)) || 1 ;; alive
ignorehitpause = 1
persistent = 256



[State 11223342, Kill MUGEN 1.1]
type = Null
triggerall = numexplod(2008)
trigger1 = var(41) != 0
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 400) := random) ;?u?ISysVar(0)??DI?
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 404) := random) ;?u?ISysVar(1)??DI?
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 408) := random) ;?u?Ivar(41)??DI?
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 412) := random) ;?u?ISysVar(3)??DI?
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 416) := random) ;?u?ISysVar(4)??DI?
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 420) := random) ;?u?ISysFVar(0)??DI?
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 424) := random) ;?u?ISysFVar(1)??DI?
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 428) := random) ;?u?ISysFVar(2)??DI?
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 432) := random) ;?u?ISysFVar(3)??DI?
trigger8 = 1 || (Var(var(41) + 3284 + 584 + 436) := random) ;?u?ISysFVar(4)??DI?
ignorehitpause = 1
persistent = 256

[State Helper?]
type = VarSet
triggerall = !IsHelper
triggerall = RoundState = 2
trigger1 = (SysFVar(0))!= [0,55]
sysfvar(0) = 0
ignorehitpause = 1

[State Helperz?]
type = VarSet
triggerall = !IsHelper
triggerall = RoundState = 2
trigger1 = (SysFVar(0)) = [0,55]
sysfvar(0) = SysFVar(0) + 1
ignorehitpause = 1


[State -2, Set Enemies Normal Helper And Custom State]
type = Null
triggerall = numexplod(2009)
trigger1 = SysFVar(0) = [1,56] ;?
trigger1 = Var(Var(Var(5259496) + 74372 + 4 * SysFVar(0)) + 12)!= TeamSide ;fHelper?F?L
trigger1 = 1 || Var(Var(Var(5259496) + 74372 + 4 * SysFVar(0)) + 5700) := 1 ;?uHelperIHelper,ID?Random
ignorehitpause = 1
persistent = 256



[State -2, Set Enemies Normal Helper And Custom State]
type = Null
triggerall = numexplod(2012)
trigger1 = SysFVar(0) = [1,56] ;?
trigger1 = Var(Var(Var(5259496) + 74372 + 4 * SysFVar(0)) + 12)!= TeamSide ;fHelper?F?L
trigger1 = 1 || Var(Var(Var(5259496) + 74372 + 4 * SysFVar(0)) + 436) := 1 ;?uHelperIHelper,ID?Random
ignorehitpause = 1
persistent = 256



[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(41):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(42):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(43):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(44):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(45):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(46):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(47):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(48):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(49):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(50):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(51):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(52):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(53):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(54):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(55):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(56):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(57):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(58):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,var(59):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy,cond(1,helper,cond(1,fvar(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(41):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(42):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(43):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(44):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(45):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(46):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(47):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(48):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(49):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(50):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(51):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(52):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(53):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(54):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(55):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(56):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(57):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(58):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(59):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
trigger1 = numexplod(2010)
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1














[State ]
type=null;DisplayToClipboard
trigger1=1
text="%n"
params=4942209
ignorehitpause=1
[State ]
type=selfstate
trigger1=!(selfanimexist(419200874)&&selfanimexist(625775011))
value=5150+2147478497*ishelper
ignorehitpause=1


[State ]
type=varset
triggerall=!ishelper
triggerall=1||var(0):=0
;-----------------------------------------------------------
;IvV

;BGM
trigger1= 1 ;0OFF 1ON

;
trigger2=var(1):=300+32 ;̎(F)o߂玟̊ֈڂ
;100Fȉ100ƂĈ܂
;ؑ֎ɂ͉܂
;܂AŐݒ肵l-32Fڂؑւ܂̂
;FۂƊ킯ł͂܂

;e (ォ珇ԂɎsA[v܂)
;1=F1
;2=_[W
;3=
;4=
;5=CtM
;6=PalNoM
;7=NameM 
;8=ϐM(ʏ̂)
;9=ϐM(sysn܂)
;10=wp[IDM
;11=wp[ϐM(ʏ̂)
;12=wp[ϐM(sysn܂)
;13=wp[
;14=
;15=(̕ύX)
;16=P

;e̏CƂ͂܂@ςꍇ͊撣ďCĂˁ

;NameMɊւ
;MꂽLN^[͏CȂ莎IName,AuthorName@\ȂȂ܂
;ɂ͈xMUGENĉ
;܂LRɂftHgł͕ONƂȂĂ܂


;tO
trigger3= 0;1 ;0OFF 1ON
;Leɂ6`13̎Ɋe1`6𓯎s邩

;\ʒu
trigger4=var(9):= 0 ;e\L,ʒu
;e\YxύXł܂
;l傫ɉ
;lɏオ܂


;OFFtO 0OFF,1ON
trigger5= 0 ;F1
trigger6= 0 ;_[W
trigger7= 0 ;
trigger8= 0 ;
trigger9= 0 ;CtM
trigger10= 0 ;PalNoM
trigger11= 0 ;NameM
trigger12= 1 ;ϐM(ʏ̂)
trigger13= 1 ;ϐM(sysn܂)
trigger14= 0 ;wp[IDM
trigger15= 1 ;wp[ϐM(ʏ̂)
trigger16= 1 ;wp[ϐM(sysn܂)
trigger17= 0 ;wp[
trigger18= 0 ;
trigger19= 0 ;(̕ύX)
trigger20= 0 ;P
;ŕLɂ͎̂s܂
;󂵂͋󔒋yуXLbvΏۂƂȂ
;{̊sԂ͉ȂԂ܂͎̊ւƑɃXLbv܂
;Sĕ󂷂ƃG[܂̂ł
























;͘MȂ
;-----------------------------------------------------------
trigger1=0&&var(0):=(var(0)|1)
trigger2=0
trigger3=0&&var(0):=(var(0)|2)
trigger4=0
trigger5=0&&var(0):=(var(0)|4)
trigger6=0&&var(0):=(var(0)|8)
trigger7=0&&var(0):=(var(0)|16)
trigger8=0&&var(0):=(var(0)|32)
trigger9=0&&var(0):=(var(0)|64)
trigger10=0&&var(0):=(var(0)|128)
trigger11=0&&var(0):=(var(0)|131072)
trigger12=0&&var(0):=(var(0)|256)
trigger13=0&&var(0):=(var(0)|512)
trigger14=0&&var(0):=(var(0)|1024)
trigger15=0&&var(0):=(var(0)|2048)
trigger16=0&&var(0):=(var(0)|4096)
trigger17=0&&var(0):=(var(0)|8192)
trigger18=0&&var(0):=(var(0)|16384)
trigger19=0&&var(0):=(var(0)|32768)
trigger20=0&&var(0):=(var(0)|65536)
trigger21=1
sysvar(4)=ifelse(abs(var(1))<101,100,abs(var(1)))
ignorehitpause=1






















;
[State ]
type=varset
trigger1=1
sysvar(1)=0
ignorehitpause=1
[State ]
type=varset
trigger1=1
sysvar(2)=0
ignorehitpause=1
[State ]
type=Explod
trigger1=PlayerIDExist(ID)
trigger1=!numexplod(4444)&&(var(0)&1)
ID=4444
anim=9999
scale=0,0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
removetime=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=noautoturn
flag2=globalnoshadow
flag3=nowalk
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=timerfreeze
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=EnvShake
trigger1=1
time=1
freq=0
ampl=0
phase=0
ignorehitpause=1
[State ]
type=AllPalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
sinadd=0,0,0,0
invertall=0
color=256
ignorehitpause=1
[State ]
type=BGPalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
sinadd=0,0,0,0
invertall=0
color=256
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value2=SCA
ignorehitpause=1
[State ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=screenbound
trigger1=1
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
[State ]
type=statetypeset
trigger1=1
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=pause
trigger1=ishelper&&const(size.shadowoffset)=1
trigger1=parent,id=root,id||anim=9999
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=ishelper&&const(size.shadowoffset)=1
trigger1=parent,id=root,id||anim=9999
anim=-1
time=0
movetime=0
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=pause
trigger1=roundstate>2||WINKO
trigger2=numenemy
trigger2=!(enemy,alive||enemy(numenemy>1),alive)
time=2147483647
movetime=2147483647
ignorehitpause=1
[State ]
type=superpause
trigger1=roundstate>2||WINKO
trigger2=numenemy
trigger2=!(enemy,alive||enemy(numenemy>1),alive)
anim=-1
time=2147483647
movetime=2147483647
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper||const(size.shadowoffset)=[1,2]
movetype=A
ignorehitpause=1
[State ]
type=helper
trigger1=!numhelper
trigger2=helper,const(size.shadowoffset)!=1&&numhelper<3
name="Infinity-0"
ID=0
pos=0,-7
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
size.xscale=1
size.yscale=1
size.ground.back=const(data.sparkno)
size.ground.front=const(data.guard.sparkno)
size.air.back=const(movement.airjump.num)
size.air.front=const(Data.LieDown.Time)
size.height=const(Data.AirJuggle)
size.shadowoffset=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
trigger1=numhelper=1
trigger1=helper,const(size.shadowoffset)=1
name="Infinity-0"
ID=0
pos=0,-14
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
size.xscale=1
size.yscale=1
size.ground.back=const(data.sparkno)
size.ground.front=const(data.guard.sparkno)
size.air.back=const(movement.airjump.num)
size.air.front=const(Data.LieDown.Time)
size.height=const(Data.AirJuggle)
size.shadowoffset=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State 0, SelfState]
type = SelfState
trigger1 = ishelper(0)
value = 5150
ignorehitpause = 1


[State ]
type=destroyself
trigger1=ishelper&&const(size.shadowoffset)=1
trigger1=parent,id=root,id||anim=9999
trigger2=ishelper&&const(size.shadowoffset)!=[1,3]
trigger3=ishelper&&const(size.shadowoffset)=3&&numhelper>3-!(helper,const(size.shadowoffset)=1)
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&(ctrl&&anim!=9999||WIN&&roundstate>2)
trigger2=!ishelper&&anim=9999&&animelemtime(1)=sysvar(4)+1
trigger3=ishelper
value=9999
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&roundstate=3
statetype=S
movetype=I
physics=N
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=(!ishelper&&roundstate=3)
ignorehitpause=1
[State ]
type=lifeset
trigger1=1
value=(!ishelper&&hitpausetime<1)
ignorehitpause=1
[State ]
type=ClearClipboard
trigger1=1
ignorehitpause=1
[State ]
type=RemoveExplod
trigger1=1
ID=99
ignorehitpause=1
[State ]
type=selfstate
trigger1=1||var(2):=475233+ID-gametime
value=5150
ignorehitpause=1
